ocr: Property Window X Name globallightind Preview Advanced Wizard Color Add Shaders Attributes Mapping Material COLOR white =(1,1,1) Surface finishing - If(Recursion) VECTOR dray unshaded-Lopylolot) dray-LopylNormal) If(Ray"Normal) */A-dray-negateldray) ailtuse-HaylracerLoordinates, dray, white, Normal] VSL Objects Trace Rays General In/Out Ray Count 10 Randomness 1,0000 Side Check Weight by Angle